Bleak Faith brilliantly managed to offer the player a similar experience. There is a manga Blame! by Tsutomu Nihei, where the main character travels the intricate megastructure spanning the whole solar system. I have never seen anything like that in the games I played before. I cannot find enough words to describe how much I love the artistic design and the atmosphere. With the problems out of the way, I want to praise the hell out of this game. There were a number of other problems and bugs at the start of the game, but the devs fixed the majority of them in a couple of days, which is a very very good sign. For example, you can be standing still in front of the enemy (I experienced this with the ones that switch between bow and sword), and it can hit you like 10 times with none of the strikes dealing damage. And while hitboxes for some enemies and weapons are legit good, for others they are practically nonexistent. The movement often feels very off, like the character is sliding across the ground while pretending to move their legs. My main concerns are technical: character movement and hitboxes. The movement often feels Let me start with some of the problems of this game. Let me start with some of the problems of this game. This review that I am writing is special and different from most, which will only talk about the technical problems of the game and the drama of the assets. In conclusion: A gem of souls, I enjoyed it even more than Steelrising. To the team that worked on this game, I hope they find a way to continue designing video games, they are geniuses with maps. In any case, I am not going to talk about it here. Even so, it's a WANABE, a very experimental game, of course, only 3 people worked on this game, and to finish messing it up, the drama that they bought the assets from someone who seems to have stolen them from From Software. I see a lot of love in this game, a lot of dedication. An architecture inspired by the brutalism of Czechoslovakia and other areas of central Europe. The verticality of the game is impressive, many layers from the bottom of the sea to the clouds. The strong points are definitely the World Building and the atmosphere. The strong points are It hurts a lot that a game as amazing as this one doesn't have user reviews. It was somewhat of an oversight but also a decision that came from an honest place.It hurts a lot that a game as amazing as this one doesn't have user reviews. Responding on Twitter, the studio said: "We hear you about it, we're working on new icons currently. Roia estimates about 10 percent of the total game art is from there.Įurogamer has contacted FromSoftware for comment.Īrchangel Studios has also been criticised for its use of AI art for perk images. The developer added it's "willing to rework things if there's something amiss going on in the marketplace".Īssets from the Epic Marketplace were used to fill in generic art, but were still edited. Any other question or concern should be taken up with Epic themselves," said Roia. We've heard this comment before, but you can buy the animations yourself if you want as they are publicly available and have been for a long time. "Any animations not made in-house are from the Epic Marketplace and have been up there for years, rigged to an Epic Skeleton. Over on Steam (thanks PC Gamer), where the game was released on 10th March and currently has a Mixed response, a developer from the game named Roia has responded to claims of stolen animations. 9JHGMeu9as- Meowmaritus MaTo see this content please enable targeting cookies. I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring.
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